The ramblings of Minecraft addict VladTubaka

Tag Archives: charcoal

A complicated Redstone system for the unreasonably parsimonious.

Are you the kind of Minecraft player who won’t cook anything in a furnace until you have eight items (because that’s how many items a piece of coal or charcoal can cook – of course you would already know this if you are such a Minecraft player)? I am. I know it’s silly, because there’s more than enough coal in any Minecraft world, especially in a single player world. And IF I should ever run short, I can always cook up some charcoal. There’s no real reason to be the kind of player who demands 100% efficiency from my coal supply.

BUT such a player I am, nevertheless. I am also the kind of Minecraft player who isn’t satisfied with a process being easy and manual if I can make it complicated and automatic. So I have come up with a way to have a furnace cook items in batches of eight automatically using a (relatively) simple Redstone device that I call the 100% Efficient Furnace. First, I’ll explain how it works in detail, then I’ll show you how to build one from the ground up. Continue reading


Like many people, I hate to waste coal on torches or powering a vanilla furnace when I can use renewable charcoal instead. But because I have to make charcoal (rather than just mine it incidentally as I’m looking for iron, gold, and diamonds), I never have charcoal when I need it. The obvious solution is an automatic charcoal factory. Using hoppers and droppers it’s easy enough to set up a furnace that cooks logs and feeds itself charcoal. But providing a steady and automatic supply of logs is something not easily done using strictly vanilla resources. Fortunately, many mods, Rotarycraft included, provide a machine for just that purpose. Today’s project is a charcoal factory that uses Rotarycraft’s Woodcutter to harvest and replant trees, vanilla Minecraft resources to apply bonemeal to the sapling, process the logs, and sort by-products, and JABBA to store those by-products.

An overview of my Rotarycraft-powered charcoal factory with roof and walls unfinished. It ended up being bigger than I had originally envisioned, primarily because I needed to deal with the Woodcutter’s by-products. This factory is fully automatic with a manual shut-off. The only thing that needs to be resupplied from time to time is bonemeal (and it isn’t absolutely necessary).

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